Hi! I am Murilo Romera, a game composer and sound designer from São Paulo, Brazil. I've been working in the indie video game industry as a freelancer since 2016, and I’ve made audio for multiple PC and mobile titles.
I've always been interested in audio and game development. When I was a child, I used to say I'd be a game designer. However, as a teenager, I discovered my passion for music. I used to play bass guitar and sing in a pop/punk band during my high school years, and later fell in love with game audio in college. I've been walking down this thrilling gamedev path since then.
I play Nintendo games for as long as I remember, which reflects on my work too: David Wise, Koji Kondo and Grant Kirkhope are some of my biggest influences. I enjoy mixing recorded instruments with virtual ones, and I’m always experimenting with interesting sound effects.
I also have a programming background, having worked previously in the IT industry and developed some Unity games. I have experience in audio implementation using middleware and engines such as FMOD.
Radius Hex: Ink Shapes (SFX)
Radius Hex: Ink Shapes is a casual puzzle game in development by Hanoi Studios for PC and Mac.